Cyberware

Body

Below are listed, with their GURPS effects all the Shadowrun Body Enhancements, inc Arms and Legs.

Cyberware Price ($) Points Effects
Bone Lacing Plastic Composite 7,500 21 +3 HP [6], +10 DR (Head only, -70%)[15], adds +1 to Unarmed Combat Damage#, Crippling*
Composite 15,000 28 +5 HP [10], +12 DR (Head only, -70%)[18], adds +1 to Unarmed Combat Damage#, Crippling*
Advanced Composite 30,000 38 +8 HP [16], +15 DR (Head only, -70%)[22], adds +2 to Unarmed Combat Damage#, Crippling*
Hand Razors Standard 4,500 5 Fingernails are replaced by Medical Steel Razors, treat as Claws (Sharp)
Retractable + 2,000 6 Switchable +10%
Improved + 2,500 5 Fine Quality Compressed Carbide Blades, +1 Dam
Muscle Replacement 5,000/Lvl 10/Lvl Muscles are replaced with Vat grown Pseudo Muscle, +1 ST/Lvl, Max of 4 levels. 
Smartlink 10,000 20 Gives the gunslinger advantage, [Electrical -20%]
Cyberspur  Triple Hand 7,000 8 Give the Claws (Talons). Triple 6" Talons
Single Arm 7,000 11 Gives the Claws (Long Talon) Single 12" Talon
Retractable + 11,000 +2 Retractable versions of the above.
Boosted Reflexes Standard 10,000 12 Combat Reflexes 15. [Electrical -20%]
Enhanced 30,000 24 As Above +1 to Dodge, [Electrical -20%]
Dermal Plate Standard 6,000 15 Gives +5 DR, Flexible - 20%, Social Stigma -5
Enhanced 15,000 35 Gives +10 DR, Flexible - 20%, Social Stigma -5
Wired Reflexes Basic 25,000 8 +0.25 Speed, Combat Reflexes, Edgy, Light Sleeper, [Electrical -20%]
Enhanced 50,000 27 +.5 Speed, Combat Reflexes, Edgy, +1 to Dodge, Light Sleeper, [Electrical -20%]
Delta Force 120,000 40 +.5 Speed, Combat Reflexes, Edgy, +2 to Dodge, Light Sleeper, [Electrical -20%]
Trigger +13,000 5 Allows Wired Reflexes to be turned on & off. Takes 1 Turns
Reaction Enhancer  10,000/Lvl 4,8,12,16 Adds +0.25 to Speed, Max of 4 Levels Electrical
  Dermal Sheath automatically gives the character -2 Reaction from "Polite Society". Except in Body Guard Situations
Dermal Sheath##
Level 1 24,000 20 +5 DR, Face Hardened 1, Social Stigma (Obvious Cyber [-10])
Level 2 60,000 50 +10 DR, Face Hardened 1, Social Stigma (Obvious Cyber [-10])
Level 3 120,000 60 +10 DR, Face Hardened 2, Social Stigma (Obvious Cyber [-10])
Colouration Adapter +50% 0 Allows the changing of the Dermal Sheaths Colour. Some people use this to add a Camo Enhancement to the Sheath
Colouration Cyber-Control 32,000 +8% Allows the Cybernetic Manipulation of the Sheaths Colouration. Standard Colour Schemes can be stored in a small onboard computer, for quick changes. Takes 2 seconds for a Basic Change [Electrical -20%]
Move by Wire Move by Wire is the latest reaction enhancer to hit the streets, it works by putting the characters body into a permanent state of seizure, which the computer implants then control until the character wants to move. And since he already wants to go that way, he will do it much faster. It also has some really bad side effects: Effects
Standard 200,000 32 +1 DX, +0.5 Speed, Combat Reflexes, Perfect Balance, Edgy, Increased Consumption 1, Light Sleeper [Electrical -20%]
Improved 450,000 52 +1 DX, +1 Speed, Combat Reflexes, Enhanced Dodge, Enhanced Parry All, Perfect Balance, Edgy, Increased Consumption 2, Light Sleeper [Electrical -20%]
 

Notes

Maintenance: All Cyberware requires a basic checkup every 12 month, this is not costed because its not going to effect the cyberware immediately, part of the costs are for diagnosic and self-repair units which should last the life of the cyberware, however you can reduce costs and points by taking actual maintenance DisAd, Standard Maintenance = 2 people, once per month [-20*.2= -4] and half $ Cost

*Crippling: Bone Lacing decreases the chance of being crippled from damage to legs, arms, hands and feet